Onni Nero Goodwill
https://www.dndbeyond.com/characters/98774125
CLASS & LEVEL
5 Cleric of Arawai (life domain)
RACE & BACKGROUND
Brelandian Human Folk Hero
Defence
AC 19 (armour + 7, shield + 2)
HP 38 (5d8+2) (10+7+7+7+7)
Saving throws STR +4 DEX +0 CON +2 INT +1 WIS +7 CHA +5
Saving throw modifiers: (none)
Offence
Melee;
Mace - 5ft.Reach - +7 to hit - 1d6+4
Javelin - 5ft.Reach - +7 to hit - 1d6+4
Unarmed Strike - 5ft.Reach - +7 to hit - 5
Simple
Ranged;
Javelin - 30/120ft.Reach - +7 to hit - 1d6+4
Crossbow, Light - 80/320ft.Reach - +3 to hit - 1d8
Special attacks:
Crusher - Once per turn, when you hit a creature with an attack that deals bludgeoning damage, you can move it 5 ft. to an unoccupied space, provided the target is no more than one size larger than you.
Crusher Critical - When you score a critical hit that deals bludgeoning damage to a creature, attack rolls against that creature are made with advantage until the start of your next turn.
Destroy Undead - At 5th level, when an undead fails its saving throw against your Turn Undead feature, it is instantly destroyed if it is of CR ½ or lower. At 8th level and higher, it is instead destroyed if it is of CR 1 or lower.
Cleric Spells:
Cantrips
Guidance - Light - Mending - Resistance - Sacred flame - Spare the dying - Thaumaturgy
1st. Level
Bane - BLESS - Command - Create or Destroy Water - CURE WOUNDS - Detect Evil and Good - Detect Magic - Detect Poison and Disease - Guiding Bolt - Healing Word - Inflict Wounds - Protection from Evil and Good - Purify Food and Drink - Sanctuary - Shield of Faith
2nd. Level
Aid - Augury - Blindness/Deafness - Calm Emotions - Continual Flame - Enhance Ability - Find Traps - Gentle Repose - Hold Person - LESSER RESTORATION - Locate Object - Prayer of Healing - Protection from Poison - Silence - SPIRITUAL WEAPON - Warding Bond - Zone of Truth
3rd. Level
Animate Dead - BEACON OF HOPE - Bestow Curse - Clairvoyance - Create Food and Water - Daylight - Dispel Magic - Feign Death - Glyph of Warding - Magic Circle - Mass Healing Word - Meld into Stone - Protection from Energy - Remove Curse - REVIVIFY - Sending - Speak with Dead - Spirit Guardians - Spirit Shroud - Tongues - Water Walk
Statistics
STR 19 DEX 11 CON 15 INT 12 WIS 19 CHA 14
Profiency bonus: +3
Feats: Crusher
Skills: Acrobatics +0, Animal Handling +7, Arcana +1, Athletics +4, Deception +2, History +1, Insight +4, Intimidation +2, Investigation +1, Medicine +7, Nature +1, Perception +4, Performance +2, Persuasion +5, Religion +1, Sleight of Hand +0, Stealth +0, Survival +7
Languages: Common, Abyssal, Dwarven (basics), Elven (basics), Gnomish (basics)
SQ: Life Domain
Combat gear: Shield, Chain Mail +1, Javelin, 2x Mace, Amulet
Other gear: Backpack, Clothes; Common, Pot; iron, Shovel, Tinker's Tools, Bedroll, Mess Kit, Rations (1 day), Rope; hempen 50 ft, Tinderbox, Torch, Waterskin
Special Abilities
Spellcasting Spell DC 14, Spell Attack +6
Divine domain: Life Domain
Disciple of Life: 2+INT extra healing