RotRIV / Jezle

2024-12-08

Zledurk Half-orc bloodrager 7 (Pathfinder RPG Advanced Class Guide 15)
N Medium humanoid (human, orc) Init +0; Senses darkvision 60 ft.; Perception +10


Defense


AC 18, touch 11, flat-footed 18 (+7 armor, +1 deflection) hp 76 (7d10+26) Fort +10, Ref +3, Will +4; +2 bonus vs. spells cast by self or an ally Defensive Abilities blood sanctuary, improved uncanny dodge, orc ferocity; DR 1/—


Offense


Speed 40 ft. (30 ft. in armor) Melee +1 bastard sword +10/+5 (1d10+13/19-20) or
:mwk greataxe +10/+5 (1d12+12/×3) or
:mwk handaxe +10/+5 (1d6+8/×3) Ranged mwk composite longbow +8/+3 (1d8+4/×3) or
:throwing axe +7 (1d6+4) Special Attacks blood casting, bloodrage (19 rounds/day) Bloodrager Spells Known (CL 7th; concentration +9)
:2nd (2/day)—blood armorACG, bull's strength
:1st (2/day)—burning hands (DC 13), enlarge person (DC 13), jump, magic missile, true strike
: Bloodline Arcane


Statistics


Str 18, Dex 10, Con 16, Int 10, Wis 8, Cha 14 Base Atk +7; CMB +9; CMD 22 Feats Cleave, Combat Casting, Disruptive, Eschew Materials, Great Cleave, Iron Will, Power Attack, Raging Vitality%3csup>APG%3c/sup> Traits goblin watcher, outcast, resilient Skills Acrobatics +4, Appraise +1 (+6 to identify the most valuable item in a treasure horde), Climb +7, Fly -2, Handle Animal +6, Intimidate +14, Perception +10, Ride +2, Survival +8, Swim +5; Racial Modifiers +2 Intimidate Languages Common, Orc SQ arcane bloodrage, disruptive bloodrage, fast movement, orc blood Combat Gear ring of counterspells (confusion) ; Other Gear +1 breastplate , +1 bastard sword , mwk composite longbow (+4 Str), mwk greataxe, mwk handaxe, throwing axe, ring of protection +1 , sihedron medallion , backpack, belt pouch, blanket%3csup>APG%3c/sup>, flint and steel, pot, soap, torch (10), trail rations (5), waterskin, 53 gp


Special Abilities


Arcane Bloodrage (Blur) (Sp) As a free action apply chosen spelll to self when enter bloodrage. Blood Casting (Su) Cast bloodrager spells while in bloodrage. Blood Sanctuary +2 (Su) +2 bonus to save vs. spells cast by self or an ally. Bloodrage (19 rounds/day) (Su) +4 Str, +6 Con, +2 to Will saves, -2 to AC when enraged. Cleave If you hit a foe, attack an adjacent target at the same attack bonus but take -2 AC. Combat Casting +4 to Concentration checks to cast while on the defensive. Damage Reduction (1/-) You have Damage Reduction against all attacks. Darkvision (60 feet) You can see in the dark (black and white only). Disruptive +4 DC to cast defensively for those you threaten. Disruptive Bloodrage (Su) +2 to DC for enemy spellcasters in threatened area when raging. Eschew Materials Cast spells without materials, if component cost is 1 gp or less. Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded. Improved Uncanny Dodge (Lv >= 11) (Ex) Retain DEX bonus to AC when flat-footed. You cannot be flanked unless the attacker is Level 11+. Orc Blood Half-orcs count as both humans and orcs for any effect related to race. Orc Ferocity (1/day) If brought below 0 Hp, can act as though disabled for 1 rd. Power Attack -2/+4 You can subtract from your attack roll to add to your damage. Raging Vitality +2 CON while raging, Rage does not end if you become unconscious.

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RotRIV

Tuotu mekanismista 8.12.2024

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