Al Presa / Vol 3

2021-12-13

Toiminto sisältää heiton. Onnistuu, tai onnistuu hinnalla.

Reaktiot vaatii hinnan.

Osan toiminnoista saa pelata reaktiona

Triviaaleihin asioihin ei ole toimintoa

Kun toimitaan vastakkain, pienempi tulos toimii ensin.

Zoom levels

  1. Montage (only resource use)
  2. Story (resources, snap actions)
  3. Tactical (5x12 actions, resources)

Resource game is common to all levels.

Snap actions have a cost, but are alternative to tactical scenes

Tactical scenes are always resisted

Some enemies are asymmetric, antagonists are symmetric to characters

Tactical scenes

All scenes where actors have opposing goals, are treated as tactical scenes. These could be anything like break-ins, negotiation, haggling, chases, hacking, firefights, or any combination of these. 

Tactial scenes are resolved in the following order:

  1. Assess the situation, and player character stances
  2. Commit the dice: 1...5 dice are committed for acting, 0...4 dice are set to reserve.
  3. Everyone rolls their dice
  4. Resolve actions, starting from the smallest die. On a draw, the players decide who gets to go first.
  5. When all actions are resolved, either start a second scene by assessing the changed situation or zoom out of the tactical level.

The reserve dice:

  • Any unspent reserve dice are added (+1 for a dice) as a bonus to all actions, and defense scores of a character.
  • Can be spent instead of resource points for reactions – like Dash, Just a Flesh Wound, etc.

Please note:

  • Moving to a cover, or from one place to another takes an action dice, even if there is no Difficulty.
  • Dice results are never modified, even if a reaction would let you act out of the regular resolution order.
  • Some actors can have non-symmetric resolution rules, f.ex. "the sentry turret rolls only one die, but hits all targets with defence lesser than it's roll (on it's turn), with full weapon damage. the rest of the targets may spend 1 Body, or 1 Reserve die to convert this attack to 1 point of harm".


Toimintoja

Guns Blazing

Snap: 1 Ghost, or 1 Harm (Mental Trauma), roll a die and resolve Tactical.

Tactical: If your result is higher than target defence ( 1 + skill + mods + P ), cause Harm (weapon damage, roll a hit location if character or antagonist ). If not, target loses 1 P or is Harmed (1 Harm, target decides)