2024-11-13
The Fast Paced Drama Focused Action RPG
Disclosure: these rules have been edited using Google Gemini and Grammary Generative AI assistance.
Bullet time
Action order
Each round is resolved in the following order:
- All grunts declare actions (gm decides order)
- All heroes declare actions (players agree order)
- All bosses declare actions (gm decides order)
- switch
- All bosses resolve actions (order as declared)
- All heroes resolve actions (order as declared)
- All bosses declare actions (order as declared)
Before the switch, any hero or boss can use 1 mind to "sprint" to decide last, and move their declarations to the last seat.
After switch, any hero or boss can use 1 body to "spint" to act instantly, and move their action to the first (current) seat.
Surprise
The surprising faction (heroes, enemies) takes 1 free action each, before rounds. The surprise action is a simple action (1d20) and does not have initiative or special ordering.
n.b. 1 die actions, like ducking for cover, are simple actions as are 1 die attacks.
Timing
Combat in Al Presa is extremely lethal. Bullet time rounds take seconds, and often leave opponents dead and broken. Being prepared is not only suggested, it's mandatory.