# Pathfinder Society 2 -hahmot

Wuihnank Edicts: Explore important sites, report and record your discoveries, and cooperate with fellow Pathfinders Anathema: Fail to explore, report and cooperate; defy the will of a venture-captain or the Decemvirate

Lyhin aikuinen Goblin ikinä. "the great wolfrider of the north" Cavalier Precision Ranger 4 Player @mosillan (37103-2005) XP 40 Faction: Vigilant Seal


Ancestry Unbreakable Goblin, Background Outrider Speed 25, Perception '^E^' +9 Alignment CN Languages Common, Goblin


Str 18 , Dex 14 , Con 16 Int 12 , Wis 14 , Cha 12


AC 21; (+3 armor, +2 Dex, +2+4 trained) HP 80 (goblin 10 + 5x (ranger 10 + con 3 + feat 1)) Fort '^E^' +11, Ref '^E^' +11, Will '^E^' +10 Special Defenses


Melee +1 Striking Fauchard +14 2d8+4 S Deadly d8, Reach 10 ft., Sweep, Trip Melee Lance +? 1d8+? P Deadly d8, Jousting d6, Reach Ranged +1 Striking Shortbow +? 1d6 P range:60ft, deadly d10 Special Attacks *Hunt Pray


Focus Spells Pool: 1
1st - Gravity Weapon
cantrip - Refocus


Skills *Acrobatics '^T^' +9 (+2 dex, +2+5 trained)

  • Arcana +0
  • Athletics '^T^' +11 (+4 str, +2+5 trained)
  • Crafting +0
  • Deception '^T^' +9 (+1 cha, +2+5 trained)
  • Diplomacy '^T^' +11 (+1 cha, +4+5 expert)
  • Intimidation +1
  • Plains Lore '^T^' +8 (+1 int, +2+5 trained)
  • Mercantile Lore '^T^' +8 (+1 int, +2+5 trained)
  • Medicine '^T^' +11 (+2 wis, +4+5 expert)
  • Nature '^T^' +9 | +1 to command an animal on goblin dog or wolf mount (+2 wis, +3+4 trained)
  • Occultism +1
  • Performance +1
  • Religion +2
  • Society +0
  • Stealth '^T^' +9 (+2 dex, +2+5 trained)
  • Survival '^T^' +9 (+2 wis, +2+5 trained)
  • Thievery '^T^' +9 (+2 dex, +2+5 trained)

Ancestry Abilities *Rough Rider (lvl1)


Bulk Limit: 8 || Worn + Weapons = || All = Worn Weapons Stowed Healer's Tools Wealth At the Lodge


Notes


Breezy


Pointy (animal companion, Wolf) Perception +6, low-light vision, scent (imprecise, 30 feet) Speed 40 feet Size Medium


AC 20 (+0 barding, +3 Dex, +2+4 Trained) HP 38 (wolf +6, 4x (companion +6, con +2)) Fort +8, Ref +9, Will +7


Melee jaws (finesse), +10 1d8+2 piercing


Str +2, Dex +3, Con +2, Int –4, Wis +1, Cha +0 Skills * Acrobatics +8

  • Athletics +7
  • Intimidate +0
  • Perception +6
  • Stealth +3
  • Survival +6

Support Benefit Your wolf tears tendons with each opening. Until the start of your next turn, your Strikes that damage creatures your wolf threatens give the target a –5-foot status penalty to its Speeds for 1 minute (–10 on a critical success). Advanced Maneuver Knockdown


Advanced Maneuver Knockdown

  • Knockdown - 1 action - Requirements Requirements The animal companion’s last action was a successful jaws Strike. Effect The wolf automatically knocks the target of its jaws Strike prone.


Rules

Pathfinder Society 2E

Koneellisesti palautettu Mekanismi.sange.fi:stä