# Pathfinder Society 2 -hahmot

Victaonna Pimeänturma
Sitaatti/rivin konsepti/mitavaan Monk 7 Player @mosillan (37103-2002) XP 69 Faction Horizon Hunters 64, EA 2, GA 2 Pathfinder Training Scrolls 0, Spells 3, Swords 0
Ancestry Human (Half-Elf), Background Ruby Phoenix Enthusiast Speed 40', Perception '^E^' +11, low-light vision Alignment Lawful Neutral Languages Common, Vudrani
Str 18 , Dex 16 , Con 16 Int 10 , Wis 10 , Cha 16
AC '^E^' 26; (+1 Mage Armor, +1 Magic, +3 Dex, +4+7 expert)(+1 shield) HP 106 (Human 8, 7x Monk 10 + Con 3, toughness 1) Fort '^E^' +14, Ref '^E^' +14, Will '^M^' +13 Special Defenses
Special Attacks * Monk Class DC '^T^' 23
- Flurry of Blows ◆ Flourish, Monk **Make two unarmed Strikes. If both hit the same creature, combine their damage for the purpose of resistances and weaknesses. Apply your multiple attack penalty to the Strikes normally. As it has the flourish trait, you can use Flurry of Blows only once per turn.
Arcane Spells 2nd - Enlarge ◆◆ S, V 1st - Burning Hands ◆◆ S, V Cantrips (at will) - Shield ◆ V , Produce flame ◆◆ S+V range: 30'/melee Spell Attack +12, DC 22
Ki Spells '^Focus^' Occult Focus pool: 2
1st - Ki Strike ◆ _V_ , Abundant Step ◆ _S_
Cantrips (at will) - Refocus Spell Attack +9, DC 19
Skills *Acrobatics'^T^' +12 (+3 dex, +2+7 trained)
- Arcana'^T^' +11 (+0 int, +4+7 expert)
- Athletics'^M^' +17 (+4 str, +6+7 master)
- Crafting +7 (+0 int, +0+7 improvisation)
- Deception +10 (+3 cha, +0+7 improvisation)
- Diplomacy'^T^' +12 (+3 cha, +2+7 trained)
- Intimidation'^T^' +12 (+3 cha, +2+7 trained)
- Gladiatorial Lore'^T^' +9 (+0 int, +2+7 trained)
- Herbalism Lore'^T^' +9 (+0 int, +2+7 trained)
- Medicine +7 (+0 wis, +0+7 improvisation)
- Nature +7 (+0 wis, +0+7 improvisation)
- Occultism +7 (+0 int, +0+7 improvisation)
- Performance +10 (+3 cha, +0+7 improvisation)
- Religion'^T^' +9 (+0 int, +2+7 trained)
- Society +7 (+0 int, +0+7 improvisation)
- Stealth +10 (+3 dex, +0+7 improvisation)
- Survival'^T^' +9 (+0 wis, +2+7 trained)
- Thievery +10 (+3 dex, +0+7 improvisation)
Ancestry Feats *Natural Ambition(Ki Strike)
- Clever Improviser (half-elf 5) Class Feats flurry of blows, powerful fist, incredible movement +10, mystic strike, Alertness, Expert Strikes
- Dragon Stance ◆ (1st)
- Ki Strike ◆ _V_ (human)
- Sorcerer Dedication(gold) (2nd)
- Basic Sorcerer Spellcasting (4th)
- Abundant Step (6th) General Feats *Toughness (3rd)
- Untrained Improvisation (half-elf 5)
- Incredible Initiative (7th) Skill Feats *Combat Climber (Background)
- Quick Jump (2nd)
- Powerful Leap (4th) Class Features Flurry of Blows, Powerful Fist, Incredible Movement, Mystic Strikes, Path to Perfection(Will), Weapon Specialization
Bulk Limit: 8 || Worn + Weapons = 2|| All = 4 Potions : 2x minor elixir of life Worn +1 Explorer's Clothing[L](, Handwraps of Mighty Blows +1 Striking, Bandolier, Winter Clothing, Aeon Stone (Pearly White Spindle) Weapons Temple Sword1, sling Stowed Sheath-, Grappling HookL, Magic Wand of Mage Armor Wealth At the Lodge Adventurer’s Packbackpack (containing the other goods), bedroll, two belt pouches, 10 pieces of chalk, flint and steel, 50 feet of rope, 2 weeks’ rations, soap, 5 torches, and a waterskin2, Winter Clothes, Pup tent,
Notes *Staff of Divination
Future Class Feats *Wild winds style (8th)
- Winding Flow (10th)
- Expert Sorcerer Spellcasting (12th)
- Bloodline Breadth (14th)