Raza Bragh

Fire elemental Sorcerer 1 Player @Nostrix XP
Ancestry Human, Background Entertainer Speed 25, Perception'^T^ ' +4 Alignment LN Languages Common
Str 10 , Dex 14 , Con 12 Int 12 , Wis 12 , Cha 18
AC +15; (+3 unarmored'^T^', +2 Dex) HP 15 (8 human, +6 sorcerer, +1 Con) Fort +4, Ref +6, Will +6 Special Defenses
Melee Dagger +3 1d4 P Ranged crossbow +5 1d8 P 120', hands 2, reload 1 Spell
Primal Spells 1st (3/day) - Burning hands, Heal, Jump
Cantrips (at will) - Detect magic, Stabilize, Light, Electric arc, Produce flame _Spell Attack +7, DC 17 Special Magic *Elemental Bloodline
- Blood Magic Elemental energy surrounds you or a target. Either you gain a +1 status bonus to Intimidation checks for 1 round, or a target takes 1 damage per spell level. The damage is bludgeoning or fire, according to your elemental type (see below). If the spell already deals that type of damage, combine it with the spell’s initial damage before determining weaknesses and resistances. Primal Focus Spells pool: 1
1st - Elemental Toss
Cantrips - Refocus
Skills *Acrobatics +2
- Arcana'^T^' +4
- Athletics +0
- Crafting +1
- Deception +4
- Diplomacy'^T^' +7
- Intimidation'^T^' +7
- Lore (theatre) +4
- Medicine +1
- Nature'^T^' +4
- Occultism'^T^' +4
- Perception'^T^ +4
- Performance'^T^' +7
- Religion'^T^' +4
- Society'^T^' +4
- Stealth +2
- Survival +1
- Thievery +2
Ancestry Abilities Natural skill Class Feats General Feats Skill Feats Fascinating performance Class Features
Bulk Limit: 5 || Worn + Weapons = || All = Worn Weapons Stowed Wealth At the Lodge
Notes