# Pathfinder Society 2 -hahmot

Gaude d'Amertume
Sitaatti/rivin konsepti/mitavaan Wild Druid 2 Player @mosillan (37103-2008) XP Faction Verdant Wheel
Ancestry Fruit Leshy, Background Scout Speed 25, Perception '^T^' +8 Alignment N Languages Common, Sylvan, Undercommon
Str 10 , Dex 16 , Con 14 Int 10 , Wis 18 , Cha 10
AC 18; (+1 armor, +3 Dex, +2+2 trained) HP 28 (leshy 8 + 2x druid 8 + con 2) Fort '^T^' +6, Ref '^T^' +7, Will '^E^' +10 Special Defenses
Melee Melee Ranged Ranged Special Attacks
Primal Spells 1st (3/day) - 2x Heal, Magic Fang
Cantrips (at will) - Acid Splash, Electric Arc, Prestidigitation, Stabilize, Tanglefoot Spell Attack +8, DC 18
Focus Spells: pool 1
1st - wild morph, Wild Shape
cantrip - refocus
Skills *Acrobatics +3
- Arcana +0
- Athletics +0
- Crafting +0
- Deception +0
- Diplomacy +0
- Intimidation '^T^' +4
- Forest Lore '^T^' +4
- Pathfinder Lore '^T^' +4
- Medicine '^T^' +8
- Nature '^T^' +8
- Occultism +0
- Performance +0
- Religion +4
- Society +0
- Stealth '^T^' +7
- Survival '^T^' +8
- Thievery +3
Ancestry Abilities Low-Light Vision, Plant Nourishment Class Feats *Wild Shape
- Order Explorer (Animal)
- Animal Companion General Feats *Shield Block Skill Feats *Forager
- Assurance(Medicine) Class Features
Bulk Limit: 5 || Worn + Weapons = || All = Worn Weapons Stowed Wealth At the Lodge
Notes
Kieli

Kieli (animal companion, Monitor Lizard) Perception +5, low-light vision, scent (imprecise, 30 feet) Speed 30 feet Size Medium
AC 16 (+0 barding, +2 Dex, +2+2 Trained) HP 24 (Monitor Lizard +8, 2x (companion +6, con +2)) Fort +6, Ref +6, Will +5
Melee jaws (finesse), +7 1d8+3 piercing
Str +3, Dex +2, Con +2, Int –4, Wis +1, Cha +0 Skills * Acrobatics +7
- Athletics +8
- Intimidate +0
- Perception +5
- Stealth +3
- Survival +6
- Mount
Support Benefit The monitor lizard distracts an adjacent opponent with snapping jaws and rapid movements. Until the start of your next turn, if your Strike damages a foe, any time the foe attempts an action with the manipulate trait until the end of your next turn, it must attempt a DC 5 flat check. On a failure, the action is disrupted. Advanced Maneuver Knockdown
Advanced Maneuver Lurching Rush
- Lurching Rush - 2 action - The monitor lizard Strides and then makes a jaws Strike. If it moved at least 20 feet away from its starting position, it gains a +2 circumstance bonus to this attack roll.