# Pathfinder Society 2 -hahmot

Picture by Bryan Syme >>%3c%3c

Ellamin Qiric

Sitaatti/rivin konsepti/mitävaan Bard 10 Player @mosillan (37103-2001) XP 76 Faction Envoy's Alliance 78, HH 3, GA 4 Pathfinder Training Scrolls 0, Spells 3, Swords 0


Ancestry Arctic Elf, Background Emissary Speed 30', Perception '^E^' +14 (+2 on initatives), low-light vision Alignment Neutral Good Languages Common, Elf, Celestial, Sylvan, Osiriani, Skald, Draconic, Abyssal


Str 12, Dex 19, Con 14 Int 18, Wis 10, Cha 19


AC '^T^' 29; (+3 armor, +3 Dex, +2+10 trained)(+1 shield) HP 116 (6 elf + 10x 8 bard + 1 con + 1 feat) Fort '^E^' +17, Ref '^E^' +19, Will '^M^' +17 Special Defenses *Healer's Gloves

  • Pendant of the Occult
  • Resolve: When you roll a success at a Will save, you get a critical success instead.

Melee +1 Rapier ◆ +17 1d6+1 P Deadly d8, Disarm, Finesse Melee Whip ◆ +16 1d4+1 S Disarm, Finesse, Nonlethal, Reach, Trip Melee Light Mace ◆ +16 1d4+1 B Agile, Finesse, Shove Ranged +2 Striking Composite Shortbow ◆ +16 2d6 P 60', hands 1+, reload 0, Deadly d10, Propulsive 870gp Ranged +1 Shorbow ◆ +17 1d6 P 60', hands 1+, reload 0, Deadly d10 Special Attacks *Early Protege


Occult Spells 5th (3/day) - Crushing Despair ◆◆ V+S , Blister'^sig^' ◆◆ V+S , Quicken Time ◆◆ V+S 4th (3/day) - Dimension Door, Fly, Confusion
3rd (3/day) - HypercognitionV , Haste'^sig^' ◆◆ V+S , Slow ◆◆ V+S 2nd (3/day) - False Life'^sig^', Fearie Fire, Restoration
1st (3/day) — True StrikeV , Magic Weapon ◆◆ V+S , Soothe'^sig^' ◆◆ V+S , Command ◆◆ V+S Cantrips (lvl 1) — ShieldV , Light ◆◆ V+S , Prestidigitation ◆◆ V+S , Message ◆◆ V+S , Read Aura Spell Attack +18 , DC 28


Composition'^Focus^' Spells Focus pool: 3
4th - Inspire HeroicsV enchantment 1st - Counter performancecomposition, enchantment, fortune, mental 1st - Lingering CompositionV enchantment Cantrip - Inspire CourageV composition, emotion, enchantment, mental Cantrip - Inspire DefenseV composition, emotion, enchantment, mental Cantrip - Refocus concentrate, exploration


Skills *Acrobatics'^t^' +16 -(dex 4 + trained 2+10 - armor 0)-

  • Arcana'^t^' +14 -(int 2 + trained 2+10)-
  • Athletics'^T^' +13 -(str 1 + trained 2+10 - armor 0)-
  • Crafting'^T^' +16 -(int 4 + trained 2+10)-
  • Deception'^T^' +16 -(cha 4 + trained 2+10)-
  • Diplomacy'^T^' +16 -(cha 4 + trained 2+10)-
  • Intimidation +3
  • Absalom Lore'^T^' +16 -(int 4 + trained 2+10)-
  • Bardic Lore'^E^' +18 -(int 4 + expert 4+10)-
  • Elven Lore'^T^' +16 -(int 4 + trained 2+10)-
  • Library Lore'^T^' +16 -(int 4 + trained 2+10)-
  • Medicine +0
  • Nature'^T^' +12 -(wis 0 + trained 2+10)-
  • Occultism'^M^' +20 -(int 4 + master 6+10)-
  • Performance'^M^' +20 -(cha 4 + master 6+10)-
  • Religion +0
  • Society'^T^' +16 -(int 4 + trained 2+10)-
  • Stealth'^T^' +16 -(dex 4 + trained 2+10 - armor 0)-
  • Survival +0
  • Thievery'^T^' +16 -(dex 4 + trained 2+10 - armor 0)-

Ancestry Abilities: *Elven Lore


Bulk Limit: 6 || Worn + Weapons = 4 || All = 5 Consumables 3x Scroll of Sooth, 2x Lesser Antiplague, Moderate Antiplague 35gp , 2x Holy Water, 3x Lesser Antidote Worn +1 Resilient Studded Leather(1) 500gp , Bandolier, Cold-Weather Outfit 0,4sp , Greater hat of disguise 340gp , Cloak of Elvenkind 360gp , Boots of Elvenkind 145gp Weapons Rapier(1), Whip(1), Shorbow(1)+20 arrows (2L) Stowed Handheld Instrument(1), Sheath(-), Grappling Hook(L) Wealth - At the Lodge Adventurer’s Packbackpack (containing the other goods), bedroll, two belt pouches, 10 pieces of chalk, flint and steel, 50 feet of rope, 2 weeks’ rations, soap, 5 torches, and a waterskin,


Notes


Things to buy *pearly white aeon stone


Pathfinder Society 2E

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