# Pathfinder Society 2 -hahmot

Dor-Lys

Edicts advance the development of artificial intelligence, encourage understanding between artificial and organic life -> Anathema treat artificial life as lesser than organic life, foment distrust between artificial and organic life -> Areas of Concern artificial life, free thinking, intellectual apotheosis Inventor 5 of Casandalee Player @mosillan (37103-2011)


Ancestry Laborer Android, Background Time Traveler Speed 25, Perception '^T^' +9; Low-light vision, -1 to Sense motive, +2 to initiative Alignment Mostly Good Mostly Lawful Languages Common, Androffan, Draconic, Undercommon, Utopian, Abyssal


Str 10 , Dex 18 , Con 16 Int 19 , Wis 14 , Cha 8


AC 22; (+1 armor, +4 Dex, +2+5 trained) HP 63 (8 android + 5x 8 inventor + 3 con) Fort '^E^' +12, Ref '^T^' +11, Will '^E^' +9 Special Defenses *Constructed: Your synthetic body resists ailments better than those of purely biological organisms. You gain a +1 circumstance bonus to saving throws against diseases, poisons, and radiation.


Melee Melee Ranged Double-barreled Musket +10 1d6 Range:60ft, Concussive, Double Barrel, Fatal d10, Uncommon Ranged Special Attacks *Time Traveler: Bend Time ♢ Frequency once per day; Trigger Your turn begins; Effect You are quickened this turn. You can use your extra action to Stride.


Skills *Acrobatics '^T^' +11

  • Arcana '^T^' +11
  • Athletics '^T^' +7
  • Crafting '^E^' +13
  • Deception -1
  • Diplomacy -2
  • Intimidation -1
  • Space Lore '^T^' +11
  • Construct Lore '^T^' +11
  • Engineering Lore '^T^' +11
  • Medicine '^E^' +9
  • Nature +1
  • Occultism '^T^' +11
  • Performance -2
  • Religion +1
  • Society '^E^' +13
  • Stealth '^T^' +11
  • Survival '^T^' +9
  • Thievery '^T^' +13

Ancestry Abilities Low-light vision, Constructed, Emotionally Unaware,


Bulk Limit: 5 || Worn + Weapons = || All = Worn Weapons Stowed Wealth At the Lodge


K-9


K-9 (construct companion)

Construct, Minion Perception +8 Speed 25 feet Size Medium


AC 21 (+0 barding, +4 Dex, +2+5 Trained) HP 49 (Construct +10, 5x (companion +6, con +3)) Fort +8, Ref +9, Will +7 Immunities: *Construct: immune to bleed, death effects, disease, doomed, drained, fatigued, healing, necromancy, nonlethal attacks, paralyzed, poison, sickened, and unconscious. Because the construct isn't a living creature, effects that heal living creatures can't help it recover Hit Points. Restoring Hit Points to it requires using the Repair action or other means that can restore Hit Points to objects and nonliving creatures.


Melee Tackle +7 1d10+3 bludgeoning Melee Tail +7 1d8+3 slashing/piercing agile, finesse


Str +4, Dex +4, Con +3, Int –4, Wis +2, Cha +0


Skills * Acrobatics +8

  • Athletics +8
  • Intimidate +2
  • Stealth +5
  • Survival +4

Pathfinder Society 2E

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